Tuesday, 19 March 2013

Basic Warlord


Just knocked up a quick Warlord Class for Basic D&D

Basic Warlord

Warlords are human warriors trained as leaders in combat. Whether they’re a humble captain of the guards, or an imperious knight commander they lift the spirits of those they lead, and their grasp of tactics can turn the tide of battle.


The prime requisites for a Warlord are Intelligence and Charisma. If a Warlord has a score of 13 or greater in both Intelligence and Charisma the character will gain a 5% bonus on earned experience points. If the Warlord has an Intelligence of 13 or greater and a Charisma of 16 or greater, that character will earn a 10% bonus on earned experience.

RESTRICTIONS: Warlords use a six-sided dice (d6) to determine their hit points. They may wear nothing more protective than chain mail armour, but may use a shield. They may use axes, polearms, spears, swords, and daggers. Warlords must have minimum score of 9 in both Intelligence and Charisma.

SPECIAL ABILITIES: When rolling for group initiative Warlords add +1 to their sides’ score. Warlords add +1 to all three Charisma bonuses (B7). A Warlord may rally any Retainers that fail their morale check if he can roll under his Charisma score with a twenty-sided dice (d20).

A Warlord leading three or more allies (NPC or Player Characters) may employ a number of tactical options: they may form a defensive shield wall. As longs as they all have shields, don’t move, and can’t be flanked, everyone in the Shield wall gains an additional -1 bonus to AC. If the Warlord, and his allies, are armed with spears, axes, or swords they can lead a ferocious charge. The charge grants a +1 damage bonus to any hits, but must cover a distance of at least 20’. Finally Warlord leading three or more allies armed with, spears or polearms may marshal them into a well drilled formation granting a +1 to hit bonus as long as they are not flanked.

Level          Title                      Exp. Points        Hit Dice
1                 Lancepesade            0                   1d6
2                 Corporal                  2200               2d6
3                 Serjeant-at-arms     4400               3d6

Warlord lvl 1-3 Saves

Death Ray: 13  
Magic Wands: 14 
Turn to Stone:13 
Dragon Breath: 15 
Spell: 14  

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